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TIME BOUND

2.5D Contra Inspired Shooter

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About

Project Length - 14 Weeks

Project Team Size - 31 Members

Project Role - Art Team Lead / UI Designer

Engine - Unity

Time Bound was a class project semester long project from George Mason University with the goal of 30 students coming together to create a game given a theme that was to able to run on a Winnitron Arcade Cabinet. Our goal was to create a "Contra-Like" game. During this project I served as Art Team Lead as well as the UI Designer.

Check out the UI Style Guide and screenshots from the game and try the game out for yourself over on itch.io!

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